Archive for the 'FPS' Category

21
Aug
07

Bioshock demo – yummy!

BIOSHOCK
I’ve just been playing PC demo of Bioshock, and jolly good it is. If you’re not a keen gamer, or a youngster, you might not remember the original SystemShock game, which where all set on a derelict spaceship. This isn’t. Instead the action takes place in a realy weird submerged city, a sort of pre-war styled Atlantis, called Rapture. At the start of the demo you arrive when you’re plane crashes near Rapture, and you take an underwater elevator deep beneath the ocean.
So what makes this FPS different from the standard crop? Two things strike you almost immediately, even within the limited confines of the demo. The first is the level of design work that’s gone into this game, which is astounding. The starting locations are lavish Art Deco, and filled with posters, tiles, signs and statues. It’s like being a movie when they’ve given the art director his head and a massive budget. Having a few locations like this in a game is impressive, but every room, even the toilet are works of digital art.
The second, and somewhat unexpected aspect to Bioshock is the AI of the enemies. While they’re still triggered by you to appear, what they do and how they react is entirely driven by their own individual logic. Once you understand the motivations of the various creatures that infest Rapture you can use that to make them allies or confuse them into helping you. You can also hack the defence systems to ignore you and attack your enemies. Which promises a much more cerebral experience that just running around shooting everything. I feel that approach won’t get you very far in BioShock, you need to be smarter than that.
Previously we’ve seen great demos that didn’t live up to their potential in the full game, but I’m confident that Bioshock will, and might be even better.
Can’t wait for the full game!

You can get the demo here